Friday, August 21, 2015

UV Mapping in Headus

I struggled with the poly painting in Zbrush because it wouldn't let me keep the low res model once I divided it to give it a more detailed poly paint. I went on our Animation facebook group and asked what I should do. 

I got told to UV map my Maya model and then bring it to Zbrush so it could divide without losing the low res model. It worked!

I UV mapped my model in Headus, saved as a OBJ and imported into Zbrush. Here I can add more detail and divide my model all I want to paint. Then later I can project the high res model onto the low res one in Maya for animation!




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