Saturday, August 22, 2015

Texturing and Exporting to Maya

I poly painted my model in Zbrush, created UV map, Texture map, displacement and normal maps then exported him into Maya.
 Building up paint layers.




 Exported to Maya, low res model.
 Render view. He has funny triangles on his face... It had to be his face...
 Jesus Christ. I found this way funnier than I should have.
I need to fix this! I'm asking my Animation facebook page now.

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