Animation

Thursday, August 20, 2015

Retopologising in Maya

Because the Zremesher wasn't going well I decided to fix the mesh up in Maya.
 The lower res model I could take over to Maya. Any lower and it would just be a mess...
 Before retopology

After retopology... Took forever.
Posted by gin sparrow at 1:00 PM
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

About Me

My photo
gin sparrow
View my complete profile

Blog Archive

  • ▼  2015 (43)
    • ►  October (8)
    • ►  September (12)
    • ▼  August (21)
      • Turntable
      • Character Stills Roughs and Finals
      • Animatic
      • Rigging
      • Texturing and Exporting to Maya
      • UV Mapping in Headus
      • Polypainting and Normal Maps etc
      • Retopologising in Maya
      • Researching into exporting back into Maya
      • Storyboard Finalization
      • ZRemesher
      • Changes to Model
      • Practice Rig
      • Modeling my Character Cont:
      • Finalization of Colour and Characteristics
      • Character Colouring
      • Story and Storyboard development:
      • Character Modeling
      • Character Design Cont. 2
      • Quadruped Character Influence
      • Character Design Cont.
    • ►  July (2)
Simple theme. Powered by Blogger.