Animation

Tuesday, August 18, 2015

ZRemesher

I looked into retopologising with Zremesher.

This is without the settings being touched.
 I played around with the settings so I could achieve edge loops but it was more hassell than it was worth.

I couldn't figure out how to retopologise around the eyes.
Posted by gin sparrow at 7:30 PM
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Blog Archive

  • ▼  2015 (43)
    • ►  October (8)
    • ►  September (12)
    • ▼  August (21)
      • Turntable
      • Character Stills Roughs and Finals
      • Animatic
      • Rigging
      • Texturing and Exporting to Maya
      • UV Mapping in Headus
      • Polypainting and Normal Maps etc
      • Retopologising in Maya
      • Researching into exporting back into Maya
      • Storyboard Finalization
      • ZRemesher
      • Changes to Model
      • Practice Rig
      • Modeling my Character Cont:
      • Finalization of Colour and Characteristics
      • Character Colouring
      • Story and Storyboard development:
      • Character Modeling
      • Character Design Cont. 2
      • Quadruped Character Influence
      • Character Design Cont.
    • ►  July (2)
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