I wanted to get my basic shape created in Zbrush to save myself time then export it to Maya to fix up the typology then finally export back to Zbrush again to create more details. Export to a map and have high res on a low res model in Maya.
Getting the basic shape using Zspheres. Created an adaptive skin then exported to Maya.
Exported to Maya. I need to fix up the typology, but its actually pretty decent at the moment.
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