Because my character is a mix of three animals I wanted to have a mix of all their patterns on him while keeping to the brown and white colour scheme. This is rough mock up as the colours and textures will be discussed together in class.
Monday, August 10, 2015
Saturday, August 8, 2015
Story and Storyboard development:
The Story:
Hero’s Journey
1.Heroes are introduced in the ORDINARY WORLD
they receive the CALL TO ADVENTURE
Christine (AKA cat lady) Casey Upchurch
2. They are RELUCTANT at first or REFUSE THE CALL, but
are encouraged by a MENTOR to
Brad Mancer, Caitlin Bauer
3.CROSS THE THRESHOLD and enter the Special World, where
they encounter TESTS, ALLIES, AND ENEMIES.
Gin sparrow, Scott Eng
4. They APPROACH THE IN-MOST CAVE, cross a second threshold
where they endure the ORDEAL
Minjoo Bai, Emma Dowman
5. They take possession of their REWARD and
are pursued on THE ROAD BACK to the Ordinary World.
Katina Munro
6. They cross the third threshold, experience a RESURRECTION, and are transformed by the experience.They RETURN WITH THE ELIXIR, a yam or treasure to benefit the ORDINARY WORLD.
Su Jeong Kwon
My Story Idea:
Close up of Okapi’s face (side view, can’t see horn). He arches his eyebrow vainly. Zooms out to full body shot of Okapi in a very proud stance. Turns his head to the camera grinning. He is super proud of his horn. There’s a pause in his stance for effect. His head falls to the ground because the horn is too heavy. He awkwardly tries to lift his head up but can’t. His head doesn’t move and his body is struggling. His body moves around his head. He has crazy leg movement. He tries to remain cool and as if this whole situation is fine by the look on his face.
Next shot: No animal in view. The then Okapi slowly moves his body across the screen (left to right) with his head being dragged along behind him. Pauses for breath etc. Exits right.
Next shot: No animal in view. The then Okapi slowly moves his body across the screen (left to right) with his head being dragged along behind him. Pauses for breath etc. Exits right.
I will see in class what story is better and if it needs further development.
Wednesday, August 5, 2015
Character Modeling
Starting in Zbrush
I wanted to get my basic shape created in Zbrush to save myself time then export it to Maya to fix up the typology then finally export back to Zbrush again to create more details. Export to a map and have high res on a low res model in Maya.
Exported to Maya. I need to fix up the typology, but its actually pretty decent at the moment.
I wanted to get my basic shape created in Zbrush to save myself time then export it to Maya to fix up the typology then finally export back to Zbrush again to create more details. Export to a map and have high res on a low res model in Maya.
Getting the basic shape using Zspheres. Created an adaptive skin then exported to Maya.
Exported to Maya. I need to fix up the typology, but its actually pretty decent at the moment.
Monday, August 3, 2015
Character Design Cont. 2
Development and Final
I wanted my creature to be a mix of the chosen animals (horse, zebra, giraffe, okapi).
The first design was too elegant for my liking. I wanted to create a creature that you could understand why it wanted to look beautiful and stand out from its herd.
Okapi: Ears, back legs and pattern on the tail
Horse: Body and front legs, horse influenced face, mane, neck
Giraffe: Pattern on neck and shoulders
Zebra: Zebra like mane on tail
Horse: Body and front legs, horse influenced face, mane, neck
Giraffe: Pattern on neck and shoulders
Zebra: Zebra like mane on tail
FINAL:
I tried to get more features in there and give it more character without looking elegant and attractive.
Okapi: Back legs, pattern on tail
Horse: Body, hair on back leading down to the tail
Giraffe: Ears, ossicones (horns), pattern on face, neck, shoulders and back
Sunday, August 2, 2015
Character Design Cont.
Friday, July 31, 2015
Artists
One of my favourite artists is Salvador Dali. I really like his long legged creatures. I'll incorporate this into my silhouettes.
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